Posts Tagged ‘MMO’

中美网络游戏(MMO)市场的不同与趋势

Saturday, May 29th, 2010

美国和中国网络游戏市场的显著不同点(根据工作经验直观感受总结):

中国

美国

融合与趋势

收费模式

多数为道具收费游戏,付费用户约占总用户15%-25%,平均ARPU值在100-300人民币之间。

大多数大型网游多为信用卡月费绑定模式,月卡价格约在1014.99美元之间,个别还需要额外付费开启账户。少数游戏为道具收费。

中国市场上的游戏极个别已经有回归月费制的趋势,但依然是非主流。相信在较长时间内,依然以道具收费为主,只有个别强势产品能坚持包月制或时间制。

就大型网游而言,美国市场用户由于对游戏公平性的极端敏感,对道具收费的接受度不是很高,但未来会有尝试性产品出现。休闲类游戏已有道具收费成功案例。

用户年龄层次

16-32岁为主,近几年随着用户的累计平均年龄层有所上升。

18-35岁为主——相比中国用户年龄层次略高。

随着时间推移,中国玩家的主要年龄段会趋于和美国用户接近。

性别分布

经过多年发展,中国网游用户的男女比例总体而言已趋于接近。而且针对不同性别已经有专门的产品出现。

在大多数网游产品用户群体中,男性依然占主导地位,女性比例低于中国市场。在大型科幻和复杂的奇幻题材类游戏中尤其如此。

在大型网游中,中美男性玩家长期依然会占据多数;

在休闲类游戏中,女性比例会趋于上升,等于甚至超过男性玩家。

教育程度

少数高中学历(一部分在读),大多数为大专到本科及以上学历。

相比中国用户而言学历平均水平略高。

中国玩家教育程度会长期保持目前状态,随着互联网在低龄人群的普及,整体平均教育水平甚至会略有下降。

美国玩家的教育程度会更稳定,因为其互联网在全体人口的渗透率已经趋于稳定。

游戏设计偏好

依然倾向于打怪升级型主题公园式的游戏,单打独斗型PvP型玩家占相当数量,当然也有部分玩家乐于团队活动的设计。

比中国玩家更乐于尝试探索型游戏设计内容,更乐于合作和沟通。不排斥内容丰富的自由度较高的游戏设计,比如EVE Online

中国玩家由于文化背景和教育模式的原因,会长期倾向主题公园式打怪升级的设计;美国玩家则更富有创造性,会更易于接受各种游戏类型。

产品题材

多数大型网游以武侠或奇幻类主题为主;

休闲游戏以卡通、Q版或轻型竞技类主题为主;

大型网游多以西方传统奇幻类角色扮演游戏为主,有少数科幻类题材;

休闲游戏以卡通和Q版游戏为主

中美两国玩家对题材的偏好都会长期保持目前的倾向,难有大的突破。

产品类型分布

大型网游为主,也有相当大数量的休闲游戏。产品细分已经非常充分。

网页游戏数量猛增,但市场被前几名垄断。

大型3D网游为主,休闲游戏比例相对中国较少。产品细分尚不充分,每个门类的产品同类竞争不如中国市场多。

美国市场依然以强势厂商推出的3D大作为主要市场要素。小厂商产品影响力不高,往往只针对较小的细分市场。

中国市场继续以大型网游和休闲类游戏双轨格局发展,会有一些成功的网页游戏出现(包括基于社交网络的产品)

竞争格局

数量上:整体数量庞大,市场极为拥挤。各个类型的游戏都有充分的竞争。

质量上:相互借鉴更多,相似性较强,用户黏度较低。

由于免费游戏的大量存在,用户迁移成本极低。

单款产品想获得成功需要付出较高营销和运营成本。

数量上:活跃的大型网游不超过30-40款,远少于中国近300款左右的数量。

质量上:由于相对规范的知识产权法律规则约束,原创性相对中国市场更强,相互之间相似度不多,各种产品更容易找到生存空间,但由于主要为月卡付费,用户对产品品质的要求相比中国用户更高。

营销环境没有中国市场拥挤,较为成熟和规范。单款产品只要质量过硬,比中国市场更容易找到生存空间。

由于美国游戏市场依然以PC单机+视频游戏(PS3/Xbox360/wii)电视家用机游戏)为主体,PC网游产品数量在未来3年不会像中国市场一样庞大。

整体上游戏品质美国市场比中国市场更高,产品开发的规划更长远。单款产品寿命一般比中国产品长一倍以上。当然这跟美国游戏多以月费制有关。美国网游更多是以不断更新的新版本来延长产品寿命。而中国市场则更依赖运营层面的多种努力。

美国的整体网游用户数会在未来几年大幅提高。

整体上,美国网游市场会随着用户对游戏体验的互动化要求的提高而不断增长,越来越多的单机PC游戏玩家家用机游戏玩家,会逐渐开始尝试网游。从我所了解的情况看,许多家用机平台已经开始筹划全面网络化的战略,基于家用机的大型网游会出现。其市场增长潜力巨大。

在基于PC的大型多人网络游戏方面,美国的市场也会进入一个高速扩张期。大作会更多,而中小型的休闲游戏会大量涌现。基于移动互联网设备(比如iPad)的多人在线网络游戏也会开始萌芽,这种平台上轻型休闲类游戏会更多。

China GAPP tightened (foreign) online game regulation

Wednesday, November 11th, 2009

The government notice regarding online game product & industry regulation from GAPP(20091010)

Chinese Official link:

http://www.gapp.gov.cn/cms/html/21/508/200910/466283.html

English translation and Horace’s analysis(in blue):

1.  Definition. Online game concept in this notice include all game products that offer public download or access for interactive entertainment experience, including but not limited to MMORPG, webpage games, casual games, single player games containing online experience, LAN games, online player vs. player games, cellphone games.

Imported online games means games developed by foreign company/developer, owned by original IP creator, authorized and licensed to China publishers for operation.

2.  Offering public access or download to game content for interactive experience is publishing activity. Such publishing activity should acquire prior approval according to national regulation. GAPP is the exclusive governing authority for such approval application. None other department have right to approve such publishing activity.

Without prior approval, organization or individual are not allowed to operate online game business. GAPP will crack down unapproved operator in coordinating with ISP & Data center  to revoke their ICP license, and notify related commercial administration to revoke their business license

Unapproved online games are not allowed to be published online. Network operator (like China Telecom and China Netcom) should not provide server hosting or internet bandwidth to such products. Online games approved by GAPP can be published and other department are not allowed to censor them again. Cultural and Telecom regulators should regulate the online games’ content according to GAPP’s approval result.

If any unapproved online games got published or approved online games modify its content after the censorship, GAPP have the right to notify its local branches to ban the operation.

(Horace: GAPP is extending its regulating scope from traditional MMOs to all games operates on internet, based on cable internet, LAN or wireless. It’s the first time in GAPP’s formal notice that they included web games and mobile phone games into their governing scope. Even the games in App Store of iPhone, which will be introduced to China by China Unicom in 2009 Q4, will need to be censored by GAPP before publishing. That’s crazy….Such aggressive move will definitely interfere with other central government department and make national owned telecommunication currier unhappy. This definition is too wide for GAPP to regulate, they don’t have qualified staff with required expertise to do the job. They are just claiming more territory for bribe, frankly speaking.)

3.       GAPP is the exclusive governing department for imported online game censorship. All imported game should acquire copyright owners’ authorization/license  before publishing. Copyright owner should also certified their ownership of the online games. Once the license deal got <Approval of the IP license deal> from copyright administration department, the deal should be submitted to province level publishing regulator. If the province level publishing regulator approved the product, the case will be escalate to GAPP for final approval.

Without GAPP’s approval, entities that providing operation service for imported online games, or conducting marketing/promotion service for foreign online games(i.e.: games that hosted in foreign territories), will be cracked down by local news & publishing regulators. Related service will be terminated, internet bandwidth access will be cut off by telecommunication authorities, websites will be shut down.

Operating imported games without original copyright’s license will be defined as illegal piracy activity. GAPP will cooperate with telecommunication, commercial regulator to crack down such activities according to <COPYRIGHT LAW OF THE PEOPLE’S REPUBLIC OF CHINA> and <Ordinance on the Protection of the Right to Network Dissemination of Information>. Suspected criminal will be submitted to public security department.

(Horace: again, GAPP is reiterating its exclusive governing authority for imported online games. They are afraid of losing the war with Ministry of Culture. Well yes, in latest regulation authority definition from central government, after 2010 GAPP will still remain as exclusive organization can give prior approval to imported/licensed games, but Ministry of Culture will take over all the day to day industry/market regulation responsibilities.)

4.  Foreign enterprises are not allowed to provide online game operation in China market in forms of WOFE, joint venture or so-called cooperation. Foreign enterprises are not allowed to indirectly control  domestic companies that providing online game operation service, by means of forming joint venture company or signing technical support contract/agreement. Foreign enterprises are not allowed to indirectly control or participate online games operation business by importing user billing, account management, credit points data to their own platform. GAPP will crack down such activities in cooperation with other national departments. In severe cases, involved entities’ license will be revoked.

(Horace: this is hidden rule in China gaming business since its beginning, this time they formally announce it. It’s also an answer to the9’s accusal to Netease and Blizzard’s under table deal for the WoW license transfer. i.e.:  there are facts indicating Netease is using complicated investment/capital structure to let Blizzard participate the operation of WoW and coming Battle.net in China.
)

5.  Approved online games should reapply prior approval from GAPP if the game’s publisher changed. The game operation should stop from the date that publisher changed till the game got approval from GAPP. In this period, any operation activity will be viewed as illegal online publishing.

6.  For approved online games, all new version, new expansion or updates should apply for prior approval from GAPP. Without prior approval, all new versions, new expansions or updates are not allowed for launching. Approval paper for involved games, which violate this rule, will be revoked by GAPP. Publishers that launch unapproved new version, expansion or updates contain illegal content, will be treated with special attention. Related government department will be notified to disconnect their internet access, shut down their website.

(Horace: this is absolutely unrealistic. There are about 300 online games are running in China. There are hundreds of updates, patches and expansions launched every month. For each application, the usual censorship period is 20 work days. How can GAPP handle such big number of application? If they really want it, they will need to hire thousands of game censor specialist working 24X7 in a huge office. So this clause is just specifically designed for big titles like WoW who has millions of user across China. As far as I know, no other games need to submit prior-approval application to GAPP for updates before or after this notice published)

All local news & publishing, copyright administration departments, should notify local departments, enterprises regarding above regulation. Besides, a focused regulating campaign will be launched in October to crack down illegal activities in the market.